Roger Loo Yong Chen
rogerloodesign@gmail.com
Area of Expertise​
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UI/UX Design
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Concept Art
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2D Game Art
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Motion Graphics
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3D Modelling
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Professional Experience
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Wicked Workshop (UI/2D Artist)
Jan 2024 - June 2025
Working with multi-discipline team to produce highly functional and aesthetically sound UI designs for a number of released title and undisclosed projects. Assisting art teams across different KWA studios by exploring a wide range of design idea through high standard concept arts
Shipped Projects:-
Multiversus (2024)​
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Undisclosed pitch projects (2025)
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Undisclosed Demo Project based on a popular IP (2025)
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League of Geeks, Melbourne (2D Artist)
Mar 2023 - Nov 2023
Taking part in design and implementation of highly communicative, feedback driven iconography, UI assets and other 2D marketing materials. Also involved in producing detail and throughout concept arts for 3D assets following art directions and pipeline requirements.
Shipped Projects:-
Jumplight Odyssey (2023)​
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Freelance Artist
Jan 2018 - Mar 2023
Work as a freelance artist, taking part in 2D Art, UI/UX design, Concept Art and Motion Graphic production for game development. Also taking part in assisting art direction and outsource art management.
Shipped and Ongoing Projects:-
Drawing Three Kingdoms Mobile (Bekko Games) - 2D/ UI/ Concept Artist (2020-2022)
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Undisclosed publication project (Xsolla) - 2D Artist (2021)
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Three Kingdoms Illustration Project (Hobby Japan's Rekishi Tanbou) - 2D Artist (2019)
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Unsung Story - Concept Artist (2018)
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General Assembly (UX Designer)
Mar 2020 - July 2020
Full time studying and graduated in UX Design Immersive Course. Completed 2 projects based on latest industry practices and standards.
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Torus Games, Melbourne (Senior 2D/3D & UI Artist)
Jun 2007 – Dec 2017
In charge of creating high quality 2D/3D game assets and UI, ranging from concept arts, illustration, environment modelling, props modelling to UI design/implementation. Project platform including Android/Apple Apps, Nintendo Switch, PS4 and XboxOne.
Shipped Projects:
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Tali Train Expansion – 2D/UI Artist (2017)
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Ben 10 Switch – 3D Artist (2017)
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Stunt Flyer – 2D/UI Artist (2016)
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Heidi Price and the Orient Express - 2D/UI Artist (2016)
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Monster High: New Ghoul in School – UI Artist (2015)
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Crystal Crusade – 2D/UI Artist (2015)
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How to Train Your Dragon 2 – 3D Environment Artist (2014)
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Penguins of Madagascar – 3D Artist (2014)
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Turbo: Super Stunt Squad – 3D Artist (2013)
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The Croods: Prehistoric Party! – 3D Artist (2012)
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Rise of the Guardian – 2D/UI Artist (2012)
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Scooby-Doo! And the Spooky Swamp – Concept/3D Artist (2010 – 2011)
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Scooby-Doo! First Frights – 3D Artist (2008-2009)
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Zoo Hospital - 2D Artist (2008)
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Monster Jam: Urban Assault – 3D Artist (2007)
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Indianapolis 500 Legends - 3D Artist (2007)
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LimKokWing Institute of Creative Technology, Malaysia (Multimedia Tutor)
Oct 2005 - Jun 2006
Tutoring in varies multimedia course (3D modelling & Game Art) in twinning programme with RMIT University.
​Education
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General Assembly Melbourne (UX Design Immersive)
Mar 2020 - May 2020 -
RMIT University, Melbourne (Bachelor of Arts in Multimedia)
July 2006 – July 2007
Software/ Tools
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Adobe Photoshop
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Adobe Illustrator
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Unreal Engine 5
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Figma
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Adobe After Effects
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Clip Studio Paint
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Unity Engine
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Maya
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Miro
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Jira & Confluence
Soft Skills
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Adaptive to remote or on-site collaborations
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Team player, great communication skills
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Highly adaptive in different workflow and direction
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Great in problem solving and troubleshooting
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Keen to learn new skills and sharing knowledge
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Speak and write in English and Mandarin
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*I hold Australian permanent residency with right to work in Australia